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Project Alert: Palia

News / 04 June 2021

Hey, fellow ArtStationeers!

Congrats to Singularity 6 for announcing Palia! You may have seen the trailer and some images yesterday - and we're happy to note that we have have been doing early rock exploration, a ton of house equipment, some larger pieces (e.g, the Blacksmith house and its interior) as well as prop concepts for over year now. It's been a sweet experience so far, and we're thrilled about how everything is coming together. :)


We don't have any portfolio material yet, but wanted to give a shout-out to the fabulous artists who do or did contribute to this on our end. (Hence a blog post.) Virtual high-fives to Benjamin Sauder (lead), Frédéric FouqueSvenja RösnerJasmin Habezai-FekriBenjamin SauerRodrigo MizunoClara Soro-Bablet, Steffen Unger, and Jenny Harder (concepts)!

Also, big tip of the hat to the crew of Singularity 6 for having us and all the other wonderful artists working on this! Pre-alpha to launch soon-ish, so you might want to keep an eye on the official website or various social media channels listed there. 

In which we sign off for the holidays and leave 2020 behind

General / 23 December 2020

Hello, hello, fellow art community!

2020, eh? Whew.

When we look back at what we did this year, it was actually a pretty successful as we got and get to be a part of projects we're really proud to be involved in. In addition to the usual suspects, we finally got to talk about Valorant after contributing to it for over three years, got to share concepts we had done for World of Warcraft: Shadowlands quite a while ago, got to mention that we had been contributing plenty of outfits to the new Medal of Honor game, and are super-delighted to do some suit work with System Era Softworks on Astroneer. And then there is, of course, Crash Bandicoot 4 which Toys for Bob simply did a top-notch job on - for us it's been honor to have been involved in this from the earliest stages on.

We're blessed to have such an ensemble of talented artists, and no group hug is appropriately strong enough and no words able enough to capture the joy of seeing a project team hitting its stride and firing from all cylinders. To all of you: thank youuuuuuuu so much, art ninjas!

As for how we did it, ... how everyone did it, well, that's a different story. If you've been following us on other channels, you know that we had moved into a bigger office in February. Which we got to enjoy for about three weeks before work from home became the default mode for most of us. On a purely technical level, transitioning wasn't that much of a hurdle since we always had been working with a good number of artists and partners spread across the globe and thus also had designed our infrastructure and communication around that. That said, it's safe to say the Berlin team would have preferred to not work apart if it hadn't been for the circumstances.

We know we've been in a relatively comfy and fortunate position as work kept coming in; as we are a part of an industry that allows for remote work and was less affected by the pandemic than others. However, 2020 has been a taxing year on many regardless, be it worries about the general uncertainty, one's own health or the well-being of loved ones, and a lack of opportunities to mix with others for those who thrive on direct social interaction with their friends and peers - just to name a selected few points. It's been heartwarming to see the community coming together over this. The year has taken its toll on many, and there's no shame in that. If anything, we're hoping that some of the lessons learned like more flexible work arrangements and a stronger focus on mental health are here to stay. 

We are fortunate enough to have reliable partners in these times, so a big, big smooch goes out to them! Shout-out to the awesome folks at Blizzard, Toys for Bob, Epic Games, Supercell, Respawn, and Riot among others! Also, always delighted to collaborate with some recurring folks as well as some we've been working with for the first time this year, e.g. SES (Astroneer), [REDACTED] ([REDACTED]), and [REDACTED] ([REDACTED]). ^_^

We're confident that 2021 will be a step up for everyone and can't wait to hopefully see our office populated again a few months from now. We also aim to get better at responding to applications again because that's something we honestly haven't been terribly good at in the past months, and we're not proud of that. There are some projects that will have been announced (and perhaps: released) by the time we post our next holiday sign-off, and some other exciting things we're in the process of tinkering on.

In the meantime, we hope you'll be well and manage to get through the holidays in whatever way you're intending to and then return healthy and ready to kick some butt. As always, thank you for all the support!

And now please behold our 2020 holiday artwork - like its 2019 predecessor done by our Ilka Hesche. We shall revisit it later next year for thematic reasons.


 

And as a quick recap: an excerpt of the work we got to deliver/publish in 2020. And stuff! (You also might try out this.)


Our new office shortly after we had moved in and then freshly deserted it again.


Overwatch - Gaia Reinhardt


Overwatch - Submarine Wrecking Ball


Overwatch - King Jamison Junkrat


Fortnite - Chaos Agent


Fortnite - Peely


Brawl Stars - Maple Barley


Astroneer - Scout Suit


Valorant - Viper


World of Warcraft: Shadowlands-  Torghast Exploration


Crash Bandicoot 4 - Dingodile


Watch out for quite a bit of portfolio posts on Crash 4, Valorant, Medal of Honor: Above and Beyond and other projects to come next year! :3 And if you'd like to hear from us beyond our portfolio posts here, follow us on Twitter or Facebook.

In which we talk about Crash Bandicoot 4 (!)

General / 02 October 2020

 

Greeeeeeeeeeetings, lovely friends!


You may have seen us share screenshots and trailers for Crash Bandicoot 4: It's about Time, but did you notice that we never actually said that we've been actively working on this? Well, as they say [editor's note: don't do it...], as of today, the Crash is out of the bag [editor's note: ...] and we can proudly announce that, yes, we totally were actively working on this!

You probably had figured as much. :3

First of all, the biggest of virtual group hugs needs to be directed towards our friends at Toys for Bob. It was our second collaboration with them after Spyro: Reignited Trilogy, and once again it has been an amazing experience. Thanks for the feedback, the trust, that large degree of freedom we once again got to enjoy, for roping in our concept artists super-early for visual development and theme ideation, and for being an all-around supportive crew with an attitude that enables everyone bring their a-game to the table! It's been a joyful ride from start to finish, and that's something we'll never take for granted. And a big, big, big shout-out to all the other artists we got to work with on this, many of which had also contributed to Spyro. Toys for Bob and Activision indeed had put the band back together. We're delighted by the results, and once again TfB managed to deliver something that stays true to its roots while also expanding the scope and putting their own spin to it.

As was the case with Spyro: Reignited Trilogy, Airborn was back in action to do environment concepts on a good number of Crash 4 levels with input from Toys for Bob and the wiggleroom to go bold and wide. Some of which our 3D environment team then got to take under their wing and build full 3D levels to be shipped off to TfB for them to do their integration and gameplay magic. Not to mention the character team which had a blast doing 3D work based on concepts from wonderful folks like Nicholas Kole and Nicola Saviori among others. So. Much. Good. Work. And thus, please give it up to the superb bunch who was involved on our end:

Environment Concepts:

Johannes Figlhuber (Lead)
Simon Kopp (Lead)
Jean-Brice Dugait
Max Degen
Brun Croes
Jakob Eirich
Ilka Hesche
Thomas Michaud
Géraud Soulié


3D Environments:

Benjamin Sauder (Lead)
Manuel Virks (Lead)
Anthony Garcellano
Benjamin Sauer
Frédéric Fouque
Gabriel Hanna
Jan Wyss
Jonas Kunert
Rodrigo Mizuno
Kevin Skok
Svenja Rösner

3D Characters:
Tim Moreels  (Lead)
Agelos Apostolopoulos
Florentine Postema
Johan Mai
Yuri Konoplov
Alexandra Graap
Joao Sapiro Josue
Jonas Kunert

Misc.:

Boris Patschull (Managing Director)
Steffen Unger (Managing Director & 3D Characters)
Julian Dasgupta (Project Manager)

Expect a load of portfolio output in the weeks to come! For now we picked a few images previously released by Activision which show some of the work we got to do on the game. Art nerds might want to take note that the Art of Crash Bandicoot 4 is set to ship later this month.


Environment concepts & 3D work done by Airborn Studios



3D Character work done by Airborn Studios (Tim Moreels)



Environment concepts & 3D work done by Airborn Studios
  

3D character work  on Crash skin done by Airborn Studios (Tim Moreels)
  


3D character work  on boss enemy done by Airborn Studios (Tim Moreels)


3D creature work done by Yuri Shust

3D character work  on T-Rex done by Airborn Studios (Tim Moreels)




Oh, and last but not least: Tim Moreels and Manuel Virks did the fur treatment on this fella. :)


Have a great weekend and, perhaps, play some Crash Bandicoot 4?



The Art of Spyro Reignited Trilogy - out and available!

General / 07 August 2020

Hey everyone! Well, look at that!


Yes, the fine folks of Toys for Bob have sent over a copy of the brandnew The Art of Spyro Reignited Trilogy! Which is a good thing since the delivery of the version we had ordered online got pushed back to late September. Ahem.

As you can see, it's splendidly comprehensive and jam-packed with art goodies that had not been publicized so far along with some behind-the-scenes explanations. Worth the wait and certainly a fountain of insight for dedicated Spyro fans!

Big shout-out to Micky Neilson, Josh Nadelberg and all the other people who helped get this wonderful thing made. With regards to Airbornians, you can see plenty of work from Johannes Figlhuber, Simon Kopp, Jakob Eirich, Mario Manzanares, and Géraud Soulié. As you may guess based on the size, there's also a TON of output from the other terrific artists who contributed to the Spyro Reignited Trilogy.

This fabulous art book is available on Amazon and possibly any other flavor of book shop you may prefer. Might want to take a peek! Also, keep an eye out for upcoming portfolio drops. :)

A bit of context for those who are not that familiar with our involvement in the trilogy: Airborn Studios had the pleasure of contributing plenty of environment concept work as well as 3D character and environment work. Some of which you can already see here. Tip to the hat to Toys for Bob for having us along for the ride!

Note: the print quality is superb. Any grain you can see in the images is down to the camera.