Hellooo, ArtStationeers! At long last, our Crash Bandicoot 4 portfolio flow is slowly coming to an end. Here's our penultimate update: our environment concept and 3D work on The Crate Escape! :3 The climax of the Sn@xx Dimension is enormous in terms of sheer level size. The more the merrier!
Manuel Virks (Lead)
Benjamin Sauder (Lead)
If you missed the concept work this is based on:
Many of the 3D assets we created for Food Run and Crate Escape were also re-used for Rush Hour.
As is tradition, the biggest of tips of the hat to Josh Nadelberg, Amber Long and the rest of the superb Toys for Bob team for letting us helm the environment concept work on the Sn@xx Dimension and 3D work on two of its levels. <3