Airborn Studios
Airborn Studios
We do art.
BERLIN, Germany

Summary

Airborn Studios is a Berlin-based company focused on the development and production of 2D and 3D art. Its founders have been working in the entertainment industry for over 15 years now and tap into a network of international artists. Airborn has contributed to projects such as Blizzard's "Overwatch"​, Epic's "Fortnite", Supercell's "Brawl Stars", Activision's "Crash Bandicoot" or Microsoft's "Halo"​ franchise, among many others. The team is responsible for the visual design of "Ori and Blind Forest"​ for which it has received a BAFTA award, a Game Award, a DICE Award, and a Game Developers Choice Award among others.

Airborn also consults other companies who want to build or streamline their internal graphics pipeline.

Website: http://www.airborn.art
ArtStation: https://www.artstation.com/artist/airbornstudios
Facebook: https://www.facebook.com/airbornstudios.art/
Twitter: http://www.twitter.com/airbornstudios

Skills

AnatomyArt DirectionConcept ArtConcept DesignDigital PaintingEnvironment DesignIllustrationcharacter designcharacter modelingenvironment artlevel artvisual development

Software proficiency

3ds Max
3ds Max
Maya
Maya
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
3DCoat
3DCoat
Marvelous Designer
Marvelous Designer
Flash
Flash

Experience

  • Character Art at Blizzard
    November 2014 - Present

    Creation of Character Skins for "Overwatch"

  • Character Art at 343 Industries (Microsoft Game Studios)
    January 2014 - January 2015

    Creation of Multiplayer Armors for "Halo 5"

  • Character Art at Cloud Imperium Games
    January 2014 - January 2014

    Creation of cinematic 3d character assets for "Star Citizen"

  • Complete Art Production at Moon Studios
    January 2011 - March 2015

    Creation of concepts, set dressing, 3d characters, effects and animation for Moon Studios and Microsofts "Ori and the Blind Forest"

  • Character Art at Happy Tuesday
    January 2014 - January 2014

    Creation of 3d character assets for "Haunted Island" a Happy Tuesday production

  • Character Art at Yager Development
    January 2014 - January 2014

    Creation of character assets for "Dead Island 2"

  • Character Art at Blue Byte (Ubisoft)
    January 2013 - January 2014

    Creation of Character Assets for Ubisofts "Settlers - Kingdoms of Anteria"

  • Character Art at Liquid Entertainment
    January 2012 - January 2012

    Creation of Multiplayer Spartan Armors for "Halo 4"

  • Character Art at Crytek UK
    January 2012 - January 2012

    Creation of 3d Character Assets for "Homefront 2"

  • Character Art at Crytek
    January 2012 - January 2012

    Creation of the rebels for "Crysis 3"

  • Character Art at U4ia
    January 2012 - January 2012

    Creation of concepts and 3d character assets for U4ias "Offensive Combat"

  • 3d Art at Infernum
    January 2011 - January 2012

    Creation of characters and props for Infernums "Theralon"

  • Character Art at Keen Games
    January 2011 - January 2012

    Creation of Character Assets for "Sacred 3" a gameproduction by DeepSilver and Keengames

  • Character Art at Keen Games
    January 2010 - January 2011

    Creation of 3d character art for "Star Trek: Infinite Space ", a Gameforge and KeenGames production

  • Environment Art at Friendly Fritz
    January 2010 - January 2010

    Creation of Environments for the TV Series "Mia and Me"

  • Character Art at Blue Byte (Ubisoft)
    January 2009 - January 2009

    Creation of 3d Character Assets for Ubisofts "The Settlers 7"

  • Character Art at Ascaron
    January 2007 - January 2008

    Creation of 3d Character Assets for "Sacred 2" a Ascaron Production