Airborn Studios
Airborn Studios
We do art.
BERLIN, Germany

Summary

Airborn Studios is a Berlin-based company focused on the development and production of 2D and 3D art. Its founders have been working in the entertainment industry for over 15 years now and tap into a network of international artists. Airborn has contributed to projects such as Blizzard's "Overwatch"​, Epic's "Fortnite", Supercell's "Brawl Stars", Activision's "Crash Bandicoot" or Microsoft's "Halo"​ franchise, among many others. The team is responsible for the visual design of "Ori and Blind Forest"​ for which it has received a BAFTA award, a Game Award, a DICE Award, and a Game Developers Choice Award among others.

Airborn also consults other companies who want to build or streamline their internal graphics pipeline.

Website: http://www.airborn-studios.com
ArtStation: https://www.artstation.com/artist/airbornstudios
Facebook: https://www.facebook.com/airbornstudios.art/
Twitter: http://www.twitter.com/airbornstudios

Skills

AnatomyArt DirectionConcept ArtConcept DesignDigital PaintingEnvironment DesignIllustrationcharacter designcharacter modelingenvironment artlevel artvisual development

Experience

  • Character Art at Blizzard
    November 2014 - Present

    Creation of Character Skins for "Overwatch"

  • Character Art at 343 Industries (Microsoft Game Studios)
    January 2014 - January 2015

    Creation of Multiplayer Armors for "Halo 5"

  • Character Art at Cloud Imperium Games
    January 2014 - January 2014

    Creation of cinematic 3d character assets for "Star Citizen"

  • Complete Art Production at Moon Studios
    January 2011 - March 2015

    Creation of concepts, set dressing, 3d characters, effects and animation for Moon Studios and Microsofts "Ori and the Blind Forest"

  • Character Art at Happy Tuesday
    January 2014 - January 2014

    Creation of 3d character assets for "Haunted Island" a Happy Tuesday production

  • Character Art at Yager Development
    January 2014 - January 2014

    Creation of character assets for "Dead Island 2"

  • Character Art at Blue Byte (Ubisoft)
    January 2013 - January 2014

    Creation of Character Assets for Ubisofts "Settlers - Kingdoms of Anteria"

  • Character Art at Liquid Entertainment
    January 2012 - January 2012

    Creation of Multiplayer Spartan Armors for "Halo 4"

  • Character Art at Crytek UK
    January 2012 - January 2012

    Creation of 3d Character Assets for "Homefront 2"

  • Character Art at Crytek
    January 2012 - January 2012

    Creation of the rebels for "Crysis 3"

  • Character Art at U4ia
    January 2012 - January 2012

    Creation of concepts and 3d character assets for U4ias "Offensive Combat"

  • 3d Art at Infernum
    January 2011 - January 2012

    Creation of characters and props for Infernums "Theralon"

  • Character Art at Keen Games
    January 2011 - January 2012

    Creation of Character Assets for "Sacred 3" a gameproduction by DeepSilver and Keengames

  • Character Art at Keen Games
    January 2010 - January 2011

    Creation of 3d character art for "Star Trek: Infinite Space ", a Gameforge and KeenGames production

  • Environment Art at Friendly Fritz
    January 2010 - January 2010

    Creation of Environments for the TV Series "Mia and Me"

  • Character Art at Blue Byte (Ubisoft)
    January 2009 - January 2009

    Creation of 3d Character Assets for Ubisofts "The Settlers 7"

  • Character Art at Ascaron
    January 2007 - January 2008

    Creation of 3d Character Assets for "Sacred 2" a Ascaron Production