A characterskin created for Overwatch by Blizzard
The base model was done by Omnom Studios
We cleaned, detailled and made the ingame version of it including the textures
final texture tweaks have been done by the crazily talented blizzard folks
Benjamin Sauder - Character Artist
Benjamin Hale - 3d Support
Steffen Unger - 3d Support
© 2016 Blizzard Entertainment Inc.
Concept, rigging, and additional work done by the overwatch team