Helloooo, everyone! Our concept team got to be involved in the earliest vis dev stages of Crash Bandicoot 4 and worked with Toys for Bob to define the look and feel of the environments of the game, followed by the production of concepts for numerous levels - some of which we then also got to do 3D work on. It's been a grand time collaborating with TfB again, and we're delighted to share some of that starting today! 'A Real Grind' is one of two levels of the 'The Hazardous Wastes' setting yours truly got to do concept work on.
Johannes Figlhuber (add. Lead work)
If you've missed our launch post on this and want to see who else did concept or 3D work on our end: https://www.artstation.com/airbornstudios/blog/OmrE/in-which-we-talk-about-crash-bandicoot-4
Big shout-out to Josh Nadelberg (Art Director), the rest of the team of Toys for Bob and all the other splendid artists we got to work alongside. <3