Heya! Welcome to the first big 3D environment addition to our Crash Bandicoot 4 portfolio! It's been an absolute honor and privilege doing the concepts and the 3D work here. Can't thank the fine people of Toys for Bob enough for letting us have a go at this! :)
Each part of the map was helmed by a primary artist, in some cases support was provided by other members of the crew. Final texture tweaks were done by Manuel Virks.
N. Sanity Peak - Benjamin Sauer
The Hazardous Wastes - Jan Wyss
Salty Wharf - Jonas Kunert & Svenja Rösner (ships)
Tranquility Falls - Gabriel Hanna & Jan Wyss
Mosquito Marsh - Jonas Kunert
11th Dimension - Manuel Virks
Eggipus Dimension - Benjamin Sauder
Bermugla's Orbit - Frédéric Fouque
Sn@xx Dimension - Frédéric Fouque
Cortex Island - Rodrigo Mizuno
(Full Airborn Studios team listed here on case you missed it: https://www.artstation.com/airbornstudios/blog/OmrE/in-which-we-talk-about-crash-bandicoot-4)
Concept gallery: https://www.artstation.com/artwork/eaWXNJ
Big tip of the hat to Toys for Bob, who then did the animation & VFX work on the map elements. Also, equally big tip of the hat to the concept artists and 3D artists who worked on the individual levels since the segments of the map source their work. All 3D assets were built anew for the Dimensional Map though with the exception for the small statue on Cortex Island and some materials we reused. Dimensional Map walkthrough video courtesy of Martin Matoušek.