Runasapi was our fourth Overwatch map we got to contribute to. We joined late in the production cycle when all the main architecture parts & overall design were already done. We mostly helped out to push it over the finishing line. Our main contributions were set-dressing, polishing up selected corners, signs and posters, and a few hero props. We were also responsible for a lot of optimizations and bug fixing across all parts of the map on the final production stage of the map.
Related:
3D Artists:
Benjamin Sauder (Lead)
Artur Rosário
David Fraaß
Denys Yarmola
Gabriel Hanna
Reinier Goijvaerts
Viktor Colpaert
Game Design, Base Level Art, Set Dressing, VFX, and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang and Daniel McGowan as Environment Art Leads. Contributing environment artists include Courtney Vogel and Marie Lazar. Concept Work done by Blizzard and Airborn Studios under the Art Direction of Peter C Lee.
All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2023. Thanks to the entire Overwatch team!
Related:
https://www.artstation.com/artwork/wroorL
https://www.artstation.com/benjamin_sauder
https://www.artstation.com/artros
https://www.artstation.com/d_yarmola
https://www.artstation.com/gabh
https://www.artstation.com/viktorcolpaert
https://argee.xyz/